Virtual reality (VR) has a bright future. The digital world will certainly go much further than the one displayed on our screens. From now on, the experience will undoubtedly be even more immersive, with a VR helmet.
The subject has come back to the forefront as Google has just announced that the web will also have its VR version. On the Chrome 79 beta, developers will be able to embed games, 360-degree videos, and any other immersive three-dimensional experience directly on their website. The Chrome browser will indeed offer a VR version and will be joined by other browsers.
VR, the future of the Internet?
It would be wrong to say that virtual reality has no future ahead of it. Google is looking into this subject for a reason, especially since it is not the only digital giant to have expressed its ambitions.
On September 28, 2019, we learned that Facebook was going to release a VR version of its social network. Honestly, the latter has something exciting to offer, as it should redefine the codes of social networks, and establish the lines of our next use of these platforms.
Facebook’s “Horizon” project effectively takes all the codes of current social networks (meetings, discussions, games, entertainment), and adds them to a virtual world strictly speaking, accessible only with a VR headset.
A VR version of Chrome is being prepared
Chromium has a more extensive network of browsers. That’s why today’s announcement by Google should not only concern Chrome in its version 79. That should put Firefox Reality, Oculus Browser, Edge, and Magic Leap’s Helio on the list of browsers that will also support these VR advances.
On the developer side, the tool proposed by Google is none other than a specific API (programming interface), which will support video, games, and immersive creations accessible either on the phone (with headset support) or on a real virtual reality headset such as Oculus.
Support is already available on Chrome 79 beta, but it will undoubtedly take some time for developers to design their new display. Not sure, moreover, that extensive resources will be invested from the outset, especially for the smallest sites, while the virtual reality experience is not yet very democratized.
Over the years, we have seen that the Internet has mostly evolved through social networks, shaping the way we use digital tools. With such a VR project directly anchored on a site such as Facebook, there is no doubt that virtual reality should begin an unparalleled deployment, where the technology will increase its popularity very quickly. To follow with how Google will also become familiar with the technology, to create new uses for it.